Blending Digital and Physical Toolchains

by HILOS

We're frequently asked what tools we use for product creation. The simple answer is in our approach and not a specific tool chain.

Non-linear product creation

Most product development processes are linear by nature. They originate with research and inspiration, move into design and concepting, and end with development and production. This leaves so much opportunity on the table, constraining a designer to predict how things will turn out on the factory floor and freezing an artistic idea in time.

By contrast, our tool chain is meant to be iterative and playful. Starting with a digital last, we can either print the last and begin sculpting around it to explore speed forms or sketch out form explorations in 2D or VR and rapidly create 3D assets for printing and iteration.

Our tool chain is focused on one thing, breaking down the barriers between digital and physical so that creatives can seamlessly play between either. The natural flow between the two worlds unlocks a new level of inspiration - it builds better products, faster, without freezing them in time. After all, an artist's work is never done.

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